The Sword
Coast


Phandalin
Cragmaw Hideout
Redbrand Hideout
Dwarven Excavation
Gnomengarde
Cragmaw Castle
Tower of Storms
Neverwinter
Dragon Barrow
Medusa's Lair
Thundertree Ruins
Inside Egorims Mountain
Axeholm
Butterskull Ranch
Gwath's Gambling Galore
Wave Echo Cave
Icespire Hold

The Perilous Crossing

The Perilous Crossing


*A rush of Cooler air greets you as you enter this space. You see a long, narrow land bridge stretch out before you, spanning what appears to be a nearly 50-ft. gap.*
The land bridge across the chasm in this space is covered in trigger plates that activate the defenses embedded in the walls on either side of this room. Every triggered defense stacks on top of eachother. A creature choosing to cross this bridge must succeed on a Dexterity check to maintain their balance while walking its narrow surface. A creature that falls off the bridge can use their reaction to attempt a Strength check to grip the edge ofthe bridge and pull themselves up.
At least two defenses were triggered by the adventurers while crossing the bridge:

1: The entire bridge is showered with a steady stream of slick grease. This grease makes the bridge difficult terrain and any creature on the bridge or walking on the grease must succeed on a Dexterity Saving Throw.

2: Powerful turbines on either side of this chamber send a surge of wind in the direction of the bridge. Any creature standing on the bridge must succeed on a Dexterity saving throw.

Those Four Pools


*The air is cool and damp as you enter this open chamber. Four hexagonal pools are its primary feature, along with its two doors (including the one through which you just entered). The doors appear to be made of heavy iron. The pools are completely still and placid, as if suspended in time.*
At the bottom of each of the four pools are two levers obscured by bones and other remains. One lever in each pool immediatly activates that pool's disruptive device. The other lever is a door lever. When all four door levers are pulled simultaneously, all doors open. If the door levers are pulled individually, they also activate the disruptive devices, but now with only one quarter of their power. When a creature pulls a lever in the pool for the first try, a diceroll will decide which lever has been pulled.
Disruptive devices:

Pool 1: The disruptive lever in this pool creates an immediate whirlpool that sucks the creature down to the bottom with powerful force.

Pool 2: The disruptive lever in this pool activates a series of mechanisms that send electricity surging through the water.

Pool 3: The disruptive lever in this pool activates an arcane effect that freezes the water's surface instantly, as in the "Frozen Sphere" spell.

Pool 4: The disruptive lever in this pool casts "animate dead" on which seven skeletons rise from the pile of bones at the bottom of the pool.

The Firevault


*At the moment you enter the first smaller chamber the heat is almost overwhelming. Three columns spin slowly ahead of you, spraying gouts of flame in an alternating pattern. You think you can navigate and move between them if you get the timing right. After this chamber a narrow corridor featuring barred windows provides you with a view into a massive chamber ahead. Most of the floor tiles appear pocked with tiny vents, and there are more flaming columns spinning at the opposite end of the chamber. You can see a small door directly across the chamber as well as another, larger door abscured by the flaming columns on the far side. As you observe this scene you hear a series of six clicks, and then watch as moments later a wave of flame erupts from the floor at the near end of the chamber and grows into a massive wall of fire as it rushes across the floor toward the opposite end of the chamber. Once it reaches the far side of this space, it dissipates.*
It will take multiple perception and acrobatics checks to get through the fire columns. The chest on the left side of the room has a hidden trigger and will explope into the face of the creature that opens it. The door to the chamber with the other chest is locked and can only be opened with a thieves tools.

Featured in:
Chapter 25: Egorims Fetch Quest
Chapter 26: Sh*tshow

(Click on the chapter for more information or to listen to the chapter)
Featured in:
Chapter 25: Egorims Fetch Quest
Chapter 26: Sh*tshow